
Mihai Bâce
Institute for Visualisation and Interactive Systems, University of Stuttgart
Pfaffenwaldring 5a, 70569 Stuttgart, Germany University of Stuttgart, SimTech Building, Room 01.029 Google Scholar
Biography
Mihai Bâce is a post-doctoral researcher in the Perceptual User Interfaces group since December 2020. He did his PhD at ETH Zurich, Switzerland, in the Distributed Systems Group at the Institute for Intelligent Interactive Systems. He studied for his Master's degree at École Polytechnique Fédérale de Lausanne (EPFL) and for his Bachelor's at the Technical University of Cluj-Napoca in Romania. His research interests are in Human-Computer Interaction with a focus on computational aspects and has influences from both Machine Learning and Computer Vision.
Teaching
- 2022
- Machine Perception and Learning (Teaching Assistant) (summer)Master
- Machine Perception and Learning (Teaching Assistant) (winter)Master
- 2022
- AI-Supported Labeling for Mobile Eye Tracking (M.Sc. Research Project) Swetha Lakshmana Murthy*
- Sensing Covert Attention during Everyday Interactions (Internship) Christophe Romein (Utrecht University)
- Generative Modelling of Gaze Behaviour (M.Sc.) Chuhan Jiao (Aalto University)
- Generative Modelling for Appearance-based Eye Contact Detection (M.Sc. Research Project) Simhadri Holagundhi
- Photo-realistic Eye Image Generation Through Image-to-Image Translation (M.Sc.) Abdelrahman Mechraoui
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Scanpath Prediction on Information Visualisations
IEEE Transactions on Visualization and Computer Graphics (TVCG), (), pp. 1–15, 2023.
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Exploring Natural Language Processing Methods for Interactive Behaviour Modelling
Proc. IFIP TC13 Conference on Human-Computer Interaction (INTERACT), pp. 1–22, 2023.
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Multimodal Integration of Human-Like Attention in Visual Question Answering
Proc. Workshop on Gaze Estimation and Prediction in the Wild (GAZE), CVPRW, pp. 2647–2657, 2023.
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Int-HRL: Towards Intention-based Hierarchical Reinforcement Learning
Proc. Adaptive and Learning Agents Workshop (ALA), pp. 1–7, 2023.
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Facial Composite Generation with Iterative Human Feedback
Proc. The 1st Gaze Meets ML workshop, PMLR, pp. 165–183, 2023.
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SUPREYES: SUPer Resolution for EYES Using Implicit Neural Representation Learning
Proc. ACM Symposium on User Interface Software and Technology (UIST), pp. 1–13, 2023.
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Usable and Fast Interactive Mental Face Reconstruction
Proc. ACM Symposium on User Interface Software and Technology (UIST), pp. 1–15, 2023.
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VisRecall: Quantifying Information Visualisation Recallability via Question Answering
IEEE Transactions on Visualization and Computer Graphics (TVCG), 28(12), pp. 4995-5005, 2022.
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Designing for Noticeability: The Impact of Visual Importance on Desktop Notifications
Proc. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI), pp. 1–13, 2022.
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PrivacyScout: Assessing Vulnerability to Shoulder Surfing on Mobile Devices
Proc. on Privacy Enhancing Technologies (PETs), pp. 650–669, 2022.
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Predicting Next Actions and Latent Intents during Text Formatting
Proc. the CHI Workshop Computational Approaches for Understanding, Generating, and Adapting User Interfaces, pp. 1–6, 2022.
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Neuro-Symbolic Visual Dialog
Proceedings of the 29th International Conference on Computational Linguistics (COLING), pp. 1–11, 2022.
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Impact of Gaze Uncertainty on AOIs in Information Visualisations
ETRA Workshop on Eye Tracking and Visualization (ETVIS), pp. 1–6, 2022.
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Neural Photofit: Gaze-based Mental Image Reconstruction
Proc. IEEE International Conference on Computer Vision (ICCV), pp. 245-254, 2021.
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How far are we from quantifying visual attention in mobile HCI?
IEEE Pervasive Computing, 19(2), pp. 46-55, 2020.
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Combining Gaze Estimation and Optical Flow for Pursuits Interaction
Proc. ACM International Symposium on Eye Tracking Research and Applications (ETRA), pp. 1-10, 2020.
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Quantification of Users’ Visual Attention During Everyday Mobile Device Interactions
Proc. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI), pp. 1–14, 2020.
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Wearable Eye Tracker Calibration at Your Fingertips
ACM Symposium on Eye Tracking Research & Applications, 2018.
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Collocated Multi-user Gestural Interactions with Unmodified Wearable Devices
Augmented Human Research, 2, 2017.
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Augmenting Human Interaction Capabilities with Proximity, Natural Gestures, and Eye Gaze
Proceedings of the 19th ACM International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2017), 2017.
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Facilitating Object Detection and Recognition through Eye Gaze
Proceedings of the Workshop on Object Recognition for Input and Mobile Interaction at the 19th ACM International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2017), 2017.
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HandshakAR: Wearable Augmented Reality System for Effortless Information Sharing
Proceedings of the Augmented Human 2017 Conference (AH 2017), 2017.
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ubiGaze: Ubiquitous Augmented Reality Messaging Using Gaze Gestures
SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications, pp. 11:1–11:5, 2016.
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Lightweight Indoor Localization System
Proceedings of the 8th IFIP Wireless and Mobile Networking Conference (WMNC 2015). Munich, Germany., pp. 160–167, 2015.
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Lane identification and ego-vehicle accurate global positioning in intersections
Intelligent Vehicles Symposium (IV 2011). Baden-Baden, Germany., pp. 870 - 875, 2011.
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Probabilistic Approach for Automated Reasoning for Lane Identification in Intelligent Vehicles
International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC 2011). Timisoara, Romania., pp. 255 - 258, 2011.