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The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay

Mélodie Vidal, Remi Bismuth, Andreas Bulling, Hans Gellersen

Proc. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI), pp. 115-124, 2015.


Abstract

The eyes are a rich channel for non-verbal communication in our daily interactions. We propose social gaze interaction as a game mechanic to enhance user interactions with virtual characters. We develop a game from the ground-up in which characters are esigned to be reactive to the player’s gaze in social ways, such as etting annoyed when the player seems distracted or changing their dialogue depending on the player’s apparent focus of ttention. Results from a qualitative user study provide insights bout how social gaze interaction is intuitive for users, elicits deep feelings of immersion, and highlight the players’ self-consciousness of their own eye movements through their strong reactions to the characters.

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BibTeX

@inproceedings{vidal15_chi, author = {Vidal, M{\'{e}}lodie and Bismuth, Remi and Bulling, Andreas and Gellersen, Hans}, title = {{The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay}}, booktitle = {Proc. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI)}, year = {2015}, pages = {115-124}, doi = {10.1145/2702123.2702163} }