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KnuckleTouch: Enabling Knuckle Gestures on Capacitive Touchscreens using Deep Learning

Robin Schweigert, Jan Leusmann, Simon Hagenmayer, Maximilian Weiß, Huy Viet Le, Sven Mayer, Andreas Bulling

Proc. Mensch und Computer, 2019.


Abstract

While mobile devices have become essential for social communication and have paved the way for work on the go, their interactive capabilities are still limited to simple touch input. A promising enhancement for touch interaction is knuckle input but recognizing knuckle gestures robustly and accurately remains challenging. We present a method to differentiate between 17 finger and knuckle gestures based on a long short-term memory (LSTM) machine learning model. Furthermore, we introduce an open source approach that is ready-to-deploy on commodity touch-based devices. The model was trained on a new dataset that we collected in a mobile interaction study with 18 participants. We show that our method can achieve an accuracy of 86.8% on recognizing one of the 17 gestures and an accuracy of 94.6% to differentiate between finger and knuckle. In our evaluation study, we validate our models and found that the LSTM gestures recognizing archived an accuracy of 88.6%. We show that KnuckleTouch can be used to improve the input expressiveness and to provide shortcuts to frequently used functions.

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BibTeX

@inproceedings{schweigert19_muc, title = {KnuckleTouch: Enabling Knuckle Gestures on Capacitive Touchscreens using Deep Learning}, author = {Schweigert, Robin and Leusmann, Jan and Hagenmayer, Simon and Weiß, Maximilian and Le, Huy Viet and Mayer, Sven and Bulling, Andreas}, year = {2019}, booktitle = {Proc. Mensch und Computer}, doi = {10.1145/3340764.3340767} }