Eye Fixation Forecasting in Task-Oriented Virtual Reality
Zhiming Hu
Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 707-708, 2021.
Abstract
In immersive virtual reality (VR), users’ visual attention is crucial for many important applications, including VR content design, gaze-based interaction, and gaze-contingent rendering. Especially, information on users’ future eye fixations is key for intelligent user interfaces and has significant relevance for many areas, such as visual attention enhancement, dynamic event triggering, and human-computer interaction. However, previous works typically focused on free-viewing conditions and paid less attention to task-oriented attention. This paper aims at forecasting users’ eye fixations in task-oriented virtual reality. To this end, a VR eye tracking dataset that corresponds to different users performing a visual search task in immersive virtual environments is built. A comprehensive analysis of users’ eye fixations is performed based on the collected data. The analysis reveals that eye fixations are correlated with users’ historical gaze positions, task-related objects, saliency information of the VR content, and head rotation velocities. Based on this analysis, a novel learning-based model is proposed to forecast users’ eye fixations in the near future in immersive virtual environments.Links
doi: 10.1109/VRW52623.2021.00236
Paper: hu21_cvr.pdf
BibTeX
@inproceedings{hu21_cvr,
author = {Hu, Zhiming},
title = {Eye Fixation Forecasting in Task-Oriented Virtual Reality},
booktitle = {Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops},
year = {2021},
pages = {707-708},
doi = {10.1109/VRW52623.2021.00236}
}