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A Survey of Digital Eye Strain in Gaze-Based Interactive Systems

Teresa Hirzle, Maurice Cordts, Enrico Rukzio, Andreas Bulling

Proc. ACM International Symposium on Eye Tracking Research and Applications (ETRA), pp. 1-12, 2020.



This Figure demonstrates the connection between solutions, causes, and symptoms as derived by the survey.

Abstract

Display-based interfaces pose high demands on users’ eyes that can cause severe vision and eye problems, also known as digital eye strain (DES). Although these problems can become even more severe if the eyes are actively used for interaction, prior work on gaze-based interfaces has largely neglected these risks. We offer the first comprehensive account of DES in gaze-based interactive systems that is specifically geared to gaze interaction designers. Through an extensive survey of more than 400 papers published over the last 46 years, we first discuss the current role of DES in interactive systems. One key finding is that DES is only rarely considered when evaluating novel gaze interfaces and neglected in discussions of usability. We identify the main causes and solutions to DES and derive recommendations for interaction designers on how to guide future research on evaluating and alleviating DES.

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BibTeX

@inproceedings{hirzle20_etra, title = {A Survey of Digital Eye Strain in Gaze-Based Interactive Systems}, author = {Hirzle, Teresa and Cordts, Maurice and Rukzio, Enrico and Bulling, Andreas}, year = {2020}, booktitle = {Proc. ACM International Symposium on Eye Tracking Research and Applications (ETRA)}, doi = {10.1145/3379155.3391313}, pages = {1-12} }